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EnemiesAstrofightersThis mainstay of the Alliance fleet is used for a wide variety of purposes: interception, swarming of larger ships and ground assaults. Their advanced laser torpedo system gives the ship impressive firepower for its size. Its small size, speed and agility make it quite an annoyance. The Imperial Alliance Astrofighter is the product of one single philosophy of space fighter design; make them cheap, expendable and as many as possible. this allows the Alliance to build literally hundreds of Astrofighter wings to enforce Alliance policy in sectors under their control. The principal tactic of Astrofighters in general is to descend on and swarm their targets in overwhelming numbers. The cost-effectiveness of the Alliance astrofighter allows it to perform this function with deadly adequacy. Although the craft are designed to be as 'single-use' as possible through computerised or remote operation (removing the necessity for pilots, life support, ejector systems etc.), the craft are comprehensively armed, fast and highly manouverable. This makes any number of these craft a considerable threat. In the first instance it is armed with a pulse laser system which beyond annoying other vessels is only useful for the widespread, blanket destruction of ground targets. This craft variant has been in production since the dawn of the Alliance and was at that time a ground-breaking achievement. Despite its advanced twin quantum engine system, never before installed on such a small craft the manufacturing costs were kept to a minimum due to modular, interchangeable components and more importantly, the removal of the need for a hyperdrive system. This development was achieved by deploying the craft using medium-sized carrier vessels, meaning that only one hyperdrive vessel could multiply into as many as 7 in order to make its presence felt. This arrangement, the advantages of which are obvious, effectively won every campaign the Alliance undertook during its expansion throughout the galaxy. The second variant which is fast replacing the one above is armed with a recent advance in weapons technology, the laser torpedo. The craft is equipped with a single laser torpedo launcher, mounted in the craft's nose which can quickly reduce any target to paperclips. the massively increased firepower and pinpoint accuracy, combined with the earlier craft's legendary flight performance make the revised astrofighter a deadly adversary even in small numbers. Even so, the craft due to its low budget production has one major weakness; its hull strength. Because the craft has no pilot (although models have been built to carry personnel) and no resources have gone into keeping the craft 'alive' they can be destroyed with surprisingly small amounts of directed weapons fire. Hitting them is the only problem. Earlier versions of the Alliance Attack Astrofighter are equipped with a standard laser system. This weapon, designed for attacking multiple lightly defended targets is more likely to score a hit but is far less powerful than Laser Torpedo system. Performance: 60km/s Armour: 10 Armament: - Laser torpedo system 100 TW - Spread-fire pulse laser system 50 TW, 300 rpm ![]() Performance: 60, Armour: 10 Attacker![]() The Attacker is a rare, high-performance variant of the Astrofighter. One such craft was piloted by Captain Carter in 2999 and crash-landed on an uninhabited asteroid after it was damaged by BrainCom, piloted by Cadet Shiro Hagan. Since the craft survived mostly intact, EDF was able to study the ship in detail. It is equipped with a rapid fire version of the standard spread fire pulse laser. The extended nose armour contains either a more powerful laser torpedo launcher or
dual standard launchers. Performance: 60, Armour: 15 Astrofighter Carriers![]() Performance: 40, Armour: 60 - 120 Astrofighter Carriers - Destroyer Type![]() The Destroyer variant features a powerful lightning cannon above its head as well as the usual heavy laser torpedo launcher underneath. Performance: 40, Armour: 120 - 240 Hive Runner, Striker and Defender![]() The Hive Runner has stronger armour and weapons than the original Carrier. The Hive Runners operate as a detached force, appearing at random throughout the game. Performance: 40; Armour: 160 - 320 (unloaded), 320 - 480 (loaded) ![]() The Strikers are armed with heavy laser torpedo launchers and have heavier armour than the standard Astrofighter. Performance: 60, Armour: 20 ![]() The Defender is a prototype version of the Striker. It is the same size as the Striker but has a similar shape to the standard Astrofighter Performance: 60, Armour: 20 Brad Smith designed and created the Hive Runner, Striker and Defender as 3D models back in 2004. Enemy WeaponsLaser TorpedoesLaser torpedoes reach the target almost instantly, making them difficult to avoid. Glancing hits tend not to be serious but prolonged exposure can cause major damage. Damage/second: 50 (normal), 100 (heavy) Beam LasersHigh-energy lasers are as fast as laser torpedoes and much more powerful. They can quickly inflict substantial damage on players and allies. Damage/second: 150 (yellow), 200 (red) Smart MissilesThe plasma missile homes in on the player and cannot be shot down by your weapons. After a while, it loses its ability to home in. Until then, you can either avoid it or you can block it by activating the shield.
NeutralaserThe neutralaser doesn't necessarily cause much damage, if any, but it disables systems on your ship, leaving you vulnerable to be destroyed by other enemy weapons.
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