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The Game | Star Fleet | Other | Forum |
« Games - Descent 3 / Demo 1In the release notes for the demo version of the Piccu Station level, that you can download from Descent 3 Sector and use with the retail version of Descent 3, the author notes that it is an 80% accurate replica of the Piccu Station level that appeared in the first demo that was released for the game. So, naturally, I went to evaluate for myself whether that was the case. The demo is really interesting because it has quite a different menu system which still works well. It has no save feature, sadly, and the resolution is capped in the GUI to 640x480, although it seems clear that you can to force something higher in the registry, or through CLI switches from the launcher. I set both the demo and my 3DFX Glide and it runs really well. Mission Differences In terms of the level, Piccu Station is pretty much the same as the reconstructed version that can be added to the retail build. The cave environment's lighting is a bit different and it looks more colourful with purple volumetric fog which goes better with the seams of green glowing crystals in the rocks. In the underground temple, the lightmapping looks a bit different. The green glowing eyes of the stone faces are done a different way. In much lower resolution, the limitations of the texture on the exterior of the alien ship are a fair bit less noticeable and the skybox and fog in the outside areas makes things look a lot better and more mysterious. Finally, the three SRAD dropships appear at the end in this version of the level, as they do in the retail build (albeit in slightly different circumstances), whereas in the reconstructed version, only their radio communications can be heard. Game Differences The mechanics of the game are quite a bit different in the demo. The demo version of the level feels significantly tougher when playing it in the retail build, but you can see in the demo that it might very well have originally been intended to be the third level of the game all along. For one thing, the yellow super lasers are a lot more powerful. Missiles work a lot better too - the concussion missile really does what it says on the tin and helps blast the enemies apart. Homing missiles seemed to have about the same effect as in the finished game, but they had a nice cloudy, more realistic vapour trail behind them, which was replaced with the fainter, more geometric trail at some point before the second demo. The frag missile is a vastly better weapon and is a lot more destructive in a predictable and reliable way, unlike in the finished game, where you take your life in your hands most times when you use it. Given the above, each confrontation was shortener and easier and the enemy gave in a lot more quickly than in the retail game when you combined super lasers with a missile or two. It may well have been unintentional, but there seemed to be no upper limits enforced on missile payload. My favourite thing in the demo has to be the vauss cannon though, which is also a very frustrating weapon at times in the finished game. SummaryIn summary, there is no version of the original Piccu Station level that is better than the other. Clearly, there were some interesting decisions made in relation to the player weapons, late on in the development cycle, which I personally think may have impacted Descent 3's popularity with Descent 1 and 2 veterans. Nevertheless, Descent 3 is probably my favourite game of all time. Demo 1 Installation I dare say that installing this on Windows 98 or XP probably worked fine out-of-the-box, but there is something wrong about the way that it unpacks in Windows 10 and 11 ... First of all, you will probably need the 16-bit InstallShield Support package to get the 16-bit InstallShield wizard running under Windows 11. Windows 11 will sit there for quite a while at the "preparing InstallShield(R) Wizard" dialog box with the blue progress bar sitting at 100%. In the background, the wizard unpacks the main files to a randomly-named folder similar to "WZS9E87.tmp" in your "C:\Users\username\AppData\Local\Temp" directory. While the wizard is "thinking", you need to copy the files out of that directory - just copy the whole temporary folder to your desktop before the wizard deletes all its contents. Then, the installer itself will run from a directory called "_ISTMP1.DIR", which is also in the "C:\Users\username\AppData\Local\Temp" folder. The same process should be possible in Windows 10, but it may be much more tricky, given that the InstallShield wizard ran and deleted the extracted files much more quickly. |
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