News Displaying 70 to 79 of 99 At the same time, I've had a little bidding war to get copies of the Japanese Starlog magazines that contain some features on X Bomber.
We already have a really great scan of the poster featuring the characters from one issue, done by Vanessa: one of our forum veterans.
I seriously doubt that I'll be able to improve on that. I think the document was sent off to be scanned professionally.
In any case, I'll be able to see if there's anything else in the magazine about X Bomber, and I can get a better scan of the white-on-black Dai-X cutaway that's in the other issue, which is really just a larger variation of the one in the UK Fantastic Films magazine. The 1981 article on Star Fleet in Fantastic Films magazine, which is quite a nice article (especially given that it came over a year before the show arrived on television in the UK) has been re-scanned using the magazine mode that turned out useful in scanning the French comics.
My initial attempt was four years ago and the magazine has been sitting on a shelf since then and can now be filed away.
I'm not sure where I got the placeholder scans for the last 2 pages.
They were pretty good, if a little discoloured in places, but the new scans are a lot bigger and sharper.
A very small part of the big Dai-X illustration disappears into the spine of the magazine sadly.
I will try and scan it again next week, if I find time, to see if I can fix that, but the magazine may need the staples taking out and scanning as an individual page, which is not my first preference. Another year, another book of the French Star Fleet comics scanned ...
I think they turned out fine.
The dimensions of the images are not all the same, as some of the illustrations stick out of the normal bounds of the images on the page.
All images have been given auto contrast and tone in photoshop, which didn't seem to add much.
Auto colour has been applied in cases where it made the image brighter or more colourful.
Otherwise, the effects were unhelpful.
The ones with de-screening applied have been re-done.
I will try and do volume 3 by the end of January.
The method of using the magazine mode, rather than photo (which delivers great results, but expects a smaller document) should make the scanning of the remaining instalments, plus other magazines that I have lying around that bit less time-consuming. Well, the great Easter slug hunt that has taken all year is almost at an end, with only a few very hard-to-find slugs missing from our collection.
I saw someone on the stagnant demesne of reddit asking about an overview of what slugs were made by the original company that took up the license: Jakks Pacific.
I thought it wasn't a bad idea to make one so I put together all the product images from the archive pages of toywiz.com.
The first image covers waves 1-5 and there are separate images for waves 6 and 7, where the number of re-issues makes things a bit more complicated. I've been playing a bit of catch-up and have expanded Phil's folder with a lot of great artworks.
There are some Christmas themed ones, plus some new ones of the Alliance ships, which I think have come out really well.
At the same time, I'll be finishing off the scanning of second of the four French comic books this week. I've been tidying up my 'New Folder' on my desktop where things live until I decide where things are going on the site or elsewhere.
Things have been added all-over the site, including some Star Fleet video files from Nitter so it's worth having a tour around the site to see if you can find anything new.
I was sent this great image by Dan H, which google and tineye can't seem to source.
It may be from the X Bomber exhibition catalogue, but in any case is a fantastic image of the effects team that worked on X Bomber. I would like to congratulate Ben Page on finishing his review of each episode of Star Fleet and just in time for the next millenium new year.
This write-up is a great one as always, and particularly based. This board game was published in a 1980 edition of TV-Kun.
I think there must be a mistake at the source, since TV-Kun started doing X Bomber features in November 1980 and X Bomber was first broadcast in October.
It looks that it was folded down to quarter-size and included in one of the books.
I have all six TV-Kuns that had X Bomber features, but none of them came with this included. Published Feb 1980, Televi-kun
Illustration Size B3
Artist Masami Watanabe
Source Katayama Kotoku (Nitter) We've managed to reach the shortest day of the year already.
It's not long until Christmas now.
I want to wish all Star Fleeters and all visitors who come our way, a wonderful, merry and peaceful Christmas. MDK 2 is a game that I hadn't played in absolutely donkey's years.
I originally played it at school from a Russian copy of the disk that a friend gave me.
The characters and setting of the game are terrific.
It has a tongue-in-cheek, Sam and Max style comedy that it blends with some great action and combat against the aliens.
MDK 2 improves over the original game, in that it allows you to play as all three protagonists: (Max, Doc and Kurt), rather than just as Kurt.
Max, the six-legged robot dog is great fun to play as because he has great firepower and his levels require very little finesse: except where you're called to use the jet pack.
Doc Hawkins' levels that frequently involve defusing bombs and jumping around can become a little tiresome in places.
Gift of Game have an updated version of the game that runs natively on Windows 11.
I tried to install the original build of the game from 2000 and it did not want to run.
I initially had a little bit of difficulty with the GOG build, but that problem was my fault.
With these new laptops, you can't change the power setting via Windows.
It's often locked out in by the BIOS and I have the machine turned down to its lowest performance setting to keep it nice and quiet.
MDK 2's launcher has a nice "Get Info" button, which showed that, as a result, Windows was forcing it to use the Intel Iris graphics, rather than the GeForce card in the machine.
As a result, I was getting some weird graphical glitches that were also having an impact on gameplay.
Camera shake was wildly exaggerated. Distant objects would suddenly appear out of nowhere, including enemies and their projectiles and skyboxes, cloaked enemies and other textures would get slightly messed up.
You can force Windows in Settings to use the 'proper' graphics card on specific apps and if you force it to use the GeForce card on the launcher and main game executable, it works perfectly.
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