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Demonstar Re-make

I see that Scott Host: the programmer for Raptor, (which was a major inspiration for X-Bomber the Game) is working away on a new and re-worked version of Demonstar.

I am very eager to see it. 

Those games were really well coded and had terrific art direction, which is what, I think, made them so inspirational.
2025.01.24 143 0 comments  » Start a forum discussion.

Recent Site Additions

I wanted to thank Dan from Star Fleet Facebook for sending me some great new images lately from Gary Cass' work on The Skull and Antony Leach's work on the life-size PPA.

2025.01.22 187 0 comments  » Start a forum discussion.

Dekander Dai-X

I was doing a bit of 'research' on the Dekander Dai-X figure, whose 5-tube missile launchers Legtrax's legs are the basis for Legtrax's booster weapon in the game, since the Blitzkrieg Dai-X reproduces Legtrax quite faithfully, without any add-ons and weapons that don't appear in the show.

From the Shogun Warriors article linked above, I learned that the Dekander Dai-X figure has inherited those rocket launchers, and its drill-like sword from this aerodynamic Daikengo robot from the same company.
2025.01.14 143 0 comments  » Start a forum discussion.

v0.84k

Player Ships
 - Wingblade player ship improved in many areas
 - X-Bomber Prototype turrets fire yellow tracers, rather than blue.
 - X-Bomber neck lasers improved

Level-Specific
 - L16 reactor progressed

Player Weapons
 - Dai-X quantum blaster - unselected/beam mode re-worked
 - Dai-X pulse gun shots travel faster.
 - Dai-X arc sabre weapon:
	creates damage particles on target enemies
	consumes ammunition when no enemy present

Gameplay
 - Improvements to Dai-X junction and control mapping systems
 - Improvements to shield and damage indication systems
 - Hit boxes reshaped on Dai-X fighters
 - Bug fixed that occurs when a Dai-X fighter is destroyed
 - Pulse guns selected by default when returning to X-Bomber from Dai-X

Graphics and General
 - Enemy lightning weapon collision effect logic and appearance improved
 - Alpha channel added to power-up sprites
 - Pause button moved to pause/break key

Menus
 - Main menu colour change option - (WIP)
 - Flashing cursor added to high score menu, to make the name input field more apparent.
2025.01.08 296 0 comments  » Start a forum discussion.

General Updates ...

You might perhaps have noticed a few small changes here and there around the site.
After so many years, there are a lot of things about the site that are in the state that they need to be kept in.
At the same time, there are a lot of improvements that the site could still really do with.

The news system, including its navigation has been improved a bit.
Among other things, some new queries were written to allow hopping between articles without needing to go back to the article list.

Behind the scenes, X-Bomber the Game is moving forward a fair bit.
The end-of-game reactor is coming along well.  All the bits that I anticipated to be a bit tricky are now finished and the remaining finishing touches and attacks should be more straightforward.

At the same time, I found a way around the odd polling that the Fusion runtime has for the pause/break key, which meant that the game wouldn't pause reliably when pressing pause/break.
It's quite a round-about fix but it works well.

I'm going to pull out of my to-do list what items will be worked on in v0.84l.
Hopefully, v0.84k will be ready before long.
2025.01.07 163 0 comments  » Start a forum discussion.

Cool Stuff - Stingray

Folder preview
This year, we had quite a Stingray-centric Christmas ...
I found a new, sealed, 2001 clockwork-driven Stingray from Vivid Imaginations on eBay, which set me back a little, for my daughter.
It's one of the best toys I've bought in ages.  It's big and it's very accurate despite the back being a bit chunky to fit the mechanism in.
It has a clutch on the clockwork mechanism, so that it doesn't start to unwind until you press the wheel in on the bottom.
The torpedo launchers work really well.

The first instalment of the Stingray Comic Anthology, which Anderson has done for Stingray's 60th anniversary is really great.
It's bigger than I expected and the paper quality is lovely.  The brightness of the colours is amazing: far better than previous compilations.
2024.12.27 187 0 comments  » Start a forum discussion.

Thanks to kyano13neo ...

I have found another page of this Italian comic book nativity story, featuring Dai-X:
	Trider G7 Goes to Bethlehem
2024.12.26 195 0 comments  » Start a forum discussion.

Merry Christmas

I wish everyone a merry, peaceful and wonderful Christmas and all the best for 2025.

In other news, I'm managing to get a little bit done on X-Bomber the Game, as is often the way, this time of year.
2024.12.23 216 0 comments  » Start a forum discussion.

Thunder n' Paradise

My calico fantail has been having quite a hard time over the last several weeks. I'd been trying pretty much everything to get Thunder feeling better.
I was having some success, but it was backwards-and-forwards. 
What seems to have pushed us forward more than anything else was changing his food away from normal AquaCare Goldfish to AquaCare Goldfish Japan, which is apparently meant for fantails.

Anyway, if you'd noticed that not-as-much had been going on with the site at the moment, this has been part of the reason.
2024.12.20 178 0 comments  » Start a forum discussion.

Nabe Ichihoshi - 2022 Expo Photo

I found this photo in a discussion on low-angle macro photography on nitter.
This image was captured on an iphone 'camera' and has had a lot done in photoshop, but the outcome was nice and artistic.
2024.12.19 180 0 comments  » Start a forum discussion.


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